Legacy of the Void delivers a fitting ending for the storyline of StarCraft II, with an engaging intergalactic space opera that's a refreshing change from the sometimes overly soapy plot of the. StarCraft II: Legacy of the Void is the third major release in the epic StarCraft II trilogy saga. As Hierarch Artanis, leader of the mighty protoss race, only you can reunite the protoss factions.
- This article covers the current multiplayer version of this unit. For other versions see Roach (Heart of the Swarm), Roach (Wings of Liberty) and Roach (Heart of the Swarm Campaign).
Ground Unit
Assault unit. Regenerates health quickly when burrowed.
75 25 19 2
Armored, Biological
Targets: | Ground |
Damage: | 16 (+2) |
DPS: | 11.2 (+1.4) |
Cooldown: | 1.43 |
Range: | 4 |
145 1 (+1)
R
9
3.15 (+1.05)
Starcraft Legacy Of The Void Missions
1.3
4.09 (+1.36)
2
- 4Competitive Usage
Description[edit]
The Roach is an Armored-ground unit that can be produced after a Roach Warren has been built.
Como hackear medidor de luz cfe. Cracked adobe premiere pro. With the Tunneling Claws upgrade, the Roach becomes one of two units (the other being the Infestor) that is able to move while burrowed. This is also indicated by the appearance of crystals on the backs of the Roaches.
The Roach is useful in all three match-ups because it can absorb large amounts of damage. Roaches have very high HP values considering their cheap cost. Amd radeon hd 4850 drivers for mac. This is augmented by its ability to regenerate its health at a tremendous rate of 7 HP/second while Burrowed. This allows for a full heal in just over 20 seconds. However, due to both of its slow attack and slow speed while unupgraded, it performs poorly in the early game compared to other units, such as speed Zerglings or defensive Queens.
Note that while the Roach also has a melee attack animation, it is affected by Range Attack upgrades, but not by a Guardian Shield.
Abilities[edit]
While burrowed, the Roach regenerates its health at an extremely fast rate of 7 hit points per second. |
Caster:Roach 75 Duration: 8.57-8.93 Morphs the Roach into a Ravager. |
Upgrades[edit]
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![Starcraft legacy of the void free Starcraft legacy of the void free](https://cdn.cdkeys.com/500x706/media/catalog/product/l/e/leg-void-cover_1.jpg)
Competitive Usage[edit]
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Vs. Protoss[edit]
Roaches are used to pin units in place, have a large amount of life, and are gas efficient. Their ability to morph into Ravagers, which have a longer ranged attack, allows the Zerg players to morph only the units they need instead of having to make dedicated units like Hydras that are more gas expensive. Storms are not very effective against these units (as opposed to Zerglings).
Vs. Terran[edit]
Roach-Ravager compositions, with the Roach as the backbone, are serious threats to Terran in the early game. When used correctly in timing builds that combine +1 missile and Roach Speed, this alone can often end the game right there before the 8-minute mark. Of course, the effectiveness of this unit depends on the player's skill and, in this case, macro. Large Roach-Ravager armies combined with other units to counter the Terran forces are still deadly and used by many in the late game, as well.
Vs. Zerg[edit]
Roaches are often acquired later than usual due to the presence of the bane/ling meta of early ZvZ. However, certain pros focus on larvae efficient Roach/Ravager timing pushes, which are more steady than the micro intensive baneling micro.
Gallery[edit]
Quotes[edit]
- Roach's sounds (video and sound) - YouTube video.
Patch Changes[edit]
Patch 3.14.0 [1] |
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Patch 4.7.1 [2] |
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External links[edit]
- 2016-12-10 | soO's Roach Control [ZvZ] by Shaft of Polygon Gaming
References[edit]
- ↑Blizzard Entertainment (23 May 2017). 'Legacy of the Void - Patch 3.14.0 -- May 23, 2017'. Battle.net.
- ↑Blizzard Entertainment (20 November 2018). 'STARCRAFT II 4.7.1 PATCH NOTES'. Battle.net.
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- Platforms: PC |
- Developer: Blizzard
- Publisher:Blizzard
- Release: November 10, 2015
For fans of real time strategy games, all of the hoopla and media attention paid to the arrival of Fallout 4 and Rise of the Tomb Raider was overshadowed by the release of Legacy of the Void, the final installment of the StarCraft 2 trilogy that began with Wings of Liberty in 2010 before progressing to Heart of the Swarm in 2013. Whether Blizzard truly needed three full games to tell its epic story or just wanted three times the income is open to debate, but of course in typical Blizzard fashion all three games are outstanding products.
Still, five years is a long time in the games industry, and in the world of competitive eSports, RTS games have been somewhat displaced by MOBAs. While Blizzard didn’t invent eSports, StarCraft Broodwar was certainly largely — and lucratively — responsible for the rise of the profession in South Korea and throughout Asia. When StarCraft 2 was released it was engineered from conception on to be the “next big thing” in eSports, but that surprisingly didn’t happen, at least to the extent that Blizzard probably hoped. The relative failure of StarCraft 2 to really take a tenacious hold as an eSport title might be responsible for Blizzard’s lack of urgency in completing the trilogy, which has all been built on basically the same engine, and using many of the same assets. It is certainly conceivable that the entire multiplayer game — sans balancing and the eventual addition and deletion of a few units — could have been released in 2010.
In any case, Legacy of the Void is here and in terms of story, it adequately wraps up the sprawling space opera that began with Wings of Liberty. While it’s frankly difficult to imagine anyone coming brand new to the series having any sort of grasp of the arcane and convoluted story and lore, the third and final chapter is basically about Protoss leader Heirarch Artanis’ attempt to create a Golden Armada, and to finally retake the Protoss homeworld, Aiur. When the ancient, power-hungry god Amon appears to thwart Artanis’ plans, Artanis faces an even bigger challenge.
No doubt many players will happily ignore the story and lore and just get to the battle business at hand, but props to Blizzard for creating a deep and meaningful context for the game. As usual, the story is told through dozens of cut scenes and incredibly well made cinematics, with outstanding music, voice acting and art direction. It’s all a bit humorless, over the top and self-serious, but from start to finish Legacy of the Void delivers a consistent and compelling narrative.
On the other hand, the missions that form the core of the new game’s single player experience become just a bit structurally repetitive (basically, attack missions or defensive ones), though of course there is the flexibility to complete their objectives in quite a number of ways. In addition to the main story missions, there are numerous and optional “side quests” that yield rare upgrade and building materials like solarite. Some of the more interesting missions allow the player to control hero units with special powers. Legacy of the Void is at its best when giving the player lots of options and choices as to units, weapons, and upgrades. There are a few new units in the main campaign and in multiplayer, and a few units that only appear in the story. Mission fatigue aside, true fans will enjoy this final, Protoss-centric chapter.
Attempting to be a competitive online StarCraft II player is not for the faint of heart or short on time, but Blizzard is trying to at least lessen the pain with straightforward and level-appropriate matchmaking, daily tournaments and a number of new modes. There is a new co-op mode in which players can assume indirect control of one of six persistent hero units (basically, two each from the human, Zerg and Protoss races), each of which comes with stat bonuses, special upgrades and level ups. In the new Archon Mode, two players simultaneously control one base. While the addition of new units always creates a ripple in the established online eSport community, the basic mechanics of game play remain the same as usual and easy to jump into, if difficult to master.
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It’s difficult to imagine any Blizzard product without the kind of polish and production values that most studios can’t even dream about, and this is true with Legacy of the Void. The engine is five years old, however, and showing subtle signs of age. Special kudos to composer Neal Acree for an outstanding, dramatic, and varied score.
Closing Comments:
Legacy of the Void is an excellent conclusion to Blizzard’s trilogy. While one can get impatient with the familiar mission structure, it’s impossible to argue with the excellent faction balance and action. As a genre, real time strategy games have lost a bit of appeal and the StarCraft 2 trilogy doesn’t move them into new territory. Let’s leave that for the next generation. Right now, there’s Legacy of the Void. It’s all good.
Version Reviewed: PC